Esports
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A Roundtable – Creating or Expanding Your Higher Ed Esports Program
By Cindy Davis published
Higher eds - join us on Wednesday, August 24 at 2:00 p.m. ET for an informative roundtable on Creating or Expanding Your Higher Ed Esports Program. Register Today!

Riot Games, AWS Reimagine Esports with Stats, Power Rankings, and More
By SCN Staff published
The partnership with AWS will enhance how Riot’s Esports content is created and distributed in the cloud.

Higher Ed Esports Programs Need Support from AV/IT Experts
By John Hulen published
With the huge growth in epsorts programs in higher ed, manufacturers and integrators are in demand to help build-out the gaming facilities with state-of-the-art AV/IT technologies.

Dec. 14 - Join Us for the Esports and Education Virtual Conference & Expo 2021
By Cindy Davis last updated
AV Technology, Systems Contractor News, Tech & Learning, and NASEF are co-hosting a one-day virtual conference for K-12 and higher education AV professionals with sessions that explore the technologies, trends, and experience in esports and education.

Enriching an Esports Agenda in Schools and Colleges
By Shoubna Naika-Taylor last updated
Thinking creatively can help enrich esports programs in educational institutes, and this is where Minecraft comes into play.

LG UltraGear, Evil Geniuses to Host Collegiate Showcase Series
By AVNetwork Staff last updated
LG, EG and the community continue to be vocal supporters of the collegiate esports space.

North Carolina at Chapel Hill Opens Esports Arena
By AV Technology Staff last updated
UNC-Chapel Hill is home to Carolina’s competitive esports teams for Rocket League, Valorant, Counter-Strike: Global Offensive (CS: GO), Dota 2, League of Legends, Rainbow Six Siege, and Overwatch.

LG Business Solutions co-sponsored Electrify! Esports Education
By AVNetwork Staff published
On August 20th, LG Business Solutions co-sponsored Electrify! Esports Education, Innovation at the Illinois Institute of Technology in Chicago
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