On Esports: Legrand | AV
Keri Manasa, Regional Director, Solutions and Consultants Team at Legrand | AV shares insight into setting up an esports program in higher education.
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AVT Question: Please share insight into setting up an esports program within higher education at any level, including the technologies that make a difference and the elements that create an immersive experience for athletes and spectators alike.
Thought Leader: Keri Manasa, Regional Director, Solutions and Consultants Team at Legrand | AV
Universities looking to construct esports arenas need to work on a business case that includes multi-use capabilities. A stellar example of an esports arena doing all the right things is The Fortress at Full Sail University in Orlando, Florida. They retrofitted an existing structure and built in flexibility to tackle anything from one-to-one or team-to-team competitions as well as graduation ceremonies and everything in between.
Article continues belowUniversities looking to construct esports arenas need to work on a business case that includes multi-use capabilities." —Keri Manasa, Regional Director, Solutions and Consultants Team at Legrand | AV
They made room for that flexibility by adding T-trusses throughout the space to mount digital signage and speakers at virtually any weight capacity. This allows them to adjust the configurations to best suit the viewing experience for that particular match.
One way they were able to target their budget dollars was to forego adding 4K or 8K capabilities. Most of the audience is watching the streams through tablets or smartphones, which are not 4K or 8K ready. For the price jump to accomplish 4K, they did not see the expected benefit. By eliminating this cost, they answered the needs of their current audience and took those budget dollars to invest in power and all the fiber connections they needed. A trench was dug into the floor to provide ample room to run power and cable.
As a side note, their rack room had limited space behind the racks, so they installed a garage door in that hallway for maintenance access and ventilation during gameplay. This sort of forethought showcases the type of out-of-the-box thinking that an esports project can require.
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Cindy Davis is the brand and content director of AV Technology (AVT). She was a critical member of the AVT team when the title won the “Best Media Brand” laurel in the 2018 SIIA Jesse H. Neal Awards. A storyteller at heart, Davis enjoys facilitating and engaging in deeper conversations about the complex topics shaping the evolving AV/IT industry. She develops and moderates AV/IT roundtables and co-hosts the AV/IT Summit. Davis explores the experiential ethos of the modern workplace and higher ed campus to provide insight into the drivers that will impact decisions. For more than 25 years, she has developed and delivered multiplatform content for AV/IT B2B and consumer B2C publications, associations, and companies. Recently, she has become obsessed with the role of AI in the workplace.
