On Esports: Neutrik

Mark Boyadjian, Senior Customer Solutions Engineer at Neutrik
(Image credit: Future)

AVT Question: Please share insight into setting up an esports program within higher education at any level, including the technologies that make a difference and the elements that create an immersive experience for athletes and spectators alike.

Thought Leader: Mark Boyadjian, Senior Customer Solutions Engineer at Neutrik

Whether you are new to esports and gaming or regularly compete, manage, broadcast, or produce events—esports have become an undeniable global phenomenon. With numbers in viewership and attendance eclipsing traditional pro sports, the pace of growth requires an experience for athletes and spectators that rivals the biggest musical act concert tour.

Unlike traditional sporting events where the game field is supported by large and small displays around the field or venue, in esports the displays are the game field. Making sure that the gaming equipment on the competition stage is designed to be reliable for the competitors, with low-latency signal chains, is the minimum requirement.

If you are reading this and shaking your head at the complexity of creating such an experience, realize that there are industry professionals for each facet of live gaming events." —Mark Boyadjian, Senior Customer Solutions Engineer at Neutrik

Once the gaming field is set for maximum performance, we need to provide what the players see and do to the live audience and streaming viewers—not just a video feed, but an immersive experience that lets everyone feel like they are part of the competition. To succeed in this endeavor, there are design considerations: available budget, the size of the venue, from where attendees will view the action, broadcast booth location(s), secondary entertainment, food vendors, gamer art and gaming gear vendors, and available network speed—inside and outside of the venue—for streaming and social media interaction. Together, the answer to these questions defines what the athlete and fan experience will be.

If you are reading this and shaking your head at the complexity of creating such an experience, realize that there are industry professionals for each facet of live gaming events. If this will be an installed system for a school or esports venue, a systems integrator will be a great place to start. If this is a temporary or rental space, contact your local AVL rental house. Companies that manufacture the equipment used in esports spaces are also a terrific and typically free information resource for making sure the event has what it needs to be a success. 

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Cindy Davis
Brand and content director of AV Technology

Cindy Davis is the brand and content director of AV Technology (AVT). She was a critical member of the AVT editorial team when the title won the “Best Media Brand” laurel in the 2018 SIIA Jesse H. Neal Awards. Davis moderates several monthly AV/IT roundtables and enjoys facilitating and engaging in deeper conversations about the complex topics shaping the ever-evolving AV/IT industry. She explores the ethos of collaboration, hybrid workplaces, experiential spaces, and artificial intelligence to share with readers. Previously, she developed the TechDecisions brand of content sites for EH Publishing, named one of the “10 Great Business Media Websites” by B2B Media Business magazine. For more than 25 years, Davis has developed and delivered multiplatform content for AV/IT B2B and consumer electronics B2C publications, associations, and companies. A lifelong New Englander, Davis makes time for coastal hikes with her husband, Gary, and their Vizsla rescue, Dixie, sailing on one of Gloucester’s great schooners and sampling local IPAs. Connect with her on LinkedIn