Flowing Into the Future by Chuck Ansbacher

Author:
Publish date:
Social count:
0

“Talk less, show more,” was the motto at this year’s Streaming Media East conference. Taking place May 15-16 at the New York Hilton, the conference provided a nice balance of both.

In addition to the many exhibitors, such as NewTek, Haivision, Wowza, and roughly 40 others, a device pavilion allowed attendees to get hands on with almost every tablet, phone, smart TV, and set top box (Roku, Slingbox) on the market. They were all internet connected, and of course ready to stream.

For those that came to learn, 20 how-to sessions on encoding, videoplayers, webcasting, etc., and four tracks of panels and discussions satisfied every curious bone in their bodies.

Keynoting the conference was Matt Frost, senior business product manager for Google Chrome. While Frost’s speech largely focused on the promise of HTML5 and Google’s goals for the web, it also served to highlight both the distance that web video has come, and the relatively clunky rules under which it still operates.

“The web video experience we put up with these days really isn’t that good,” opined Frost, blaming the lackluster state of affairs on the painful memories of streaming (remember Real Player?) that we used to put up with.

Frost emphasized that the pace of innovation must increase, but because of the way we all used to experience video—a new cable box every five years, rewinding videos, TV remotes, etc.—progress moves far too incrementally, and not in a fluid fashion consistent with the rest of the web. After all, the web changes on a daily basis; video on the web changes like it is still being provided by a cable company.

While Frost may be frustrated with the pace of innovation, that opinion may have been jolted once he toured the show floor. It’s impossible to remember the days when your television was your only portal to video, when a crew and a studio was your only avenue to broadcast. The world now holds in its pocket what used to be housed in a warehouse. As those devices continue to become more prominent and powerful, streaming can only continue to play a larger role in everyday life.

Chuck Ansbacher is the managing editor of Systems Contractor News and AV Technology.


Related

The Future of Flash by Steve Cunningham

Enough time has passed since the release of Apple's iPad that the little tablet beasties are showing up in classrooms, resulting in a bit of rock star treatment, at least for the moment, for those few and  fortunate students who happen to have one. It also brings to mind Apple's ban on Adobe's ubiquitous Flash animati

Middle Atlantic Looks at Future with Legrand

by Kirsten Nelson With Legrand North America ’s acquisition of Middle Atlantic Products complete more than a month ago, the two companies are talking about what comes next. Reassuringly, the only difference customers will likely see is an expanded array of products available from Middle Atlantic, as the company

Spinetix Moves Into Display Market

The Swiss company Spinetix, that made a lot of noise at InfoComm last month by winning a variety of product awards, is in the news again, this time with news of a furthering of their platform development with Texas Instruments. A move that will allow the technology to be incorporated into flat panel and/or

Streaming Video Trends by Jan Ozer

I gave a talk at StreamingMedia East in New York City earlier this month to a group of business executives assembled by California-based webcasting solution provider MediaPlatform. I was told that the execs were interested in "future directions of online video," so I put together a talk entitled "In Your Chair, I'd Be

The Uncertain Future of 3D Technology

It’s hard to believe that the first ever color 3D movie was released nearly 60 years ago. Since then, every decade or so, 3D movies are reintroduced with more impressive, technological effects, but the technology and trend never seemed to catch on. Now it’s common to have several 3D movie offerings in a theater at one time and many older movies are being rereleased in 3D.