Three Examples from the Field: AR and VR in Teaching and Research (EDUCAUSE Review)
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"As virtual reality (VR) and augmented reality (AR) technologies make their way into the mainstream, they are enabling new approaches to teaching, learning, and research. Three projects at Harvard University illustrate how these technologies are transforming the work of faculty and students."—Source: EDUCAUSE Review
WHY THIS MATTERS:
Want to see how AR and VR are making an impact? Don’t miss these three projects from Harvard that show how these technologies can find a place across an institution. —Eduwire Editors
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