Game On: Building a Collegiate Esports Program from the Ground Up (EdTech Magazine)
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"With global esports revenues expected to reach $1.1 billion this year, more and more colleges and universities are pressing start on competitive gaming leagues. Teams of students compete in these leagues in multiplayer games, such as League of Legends, Overwatch and Fortnite."—Source: EdTech Magazine
WHY THIS MATTERS:
Article continues belowIf your institution is considering embracing competitive gaming, you won't want to miss this article from EdTech Magazine. It details the building blocks needed to start your own esports program the right way.
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