EA E3 Expo Press Event goes Massive with 18-Person Onstage
Game Play, Stereo 3D Display, and Full HD Production

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(Above) Electronic Arts took their
press event at the E3 Expo 2010 to
the historic Orpheum Theatre in
Los Angeles last month.
(Left) The combination of a
32-input Evertz multi-viewer,
a series of TV One format
converters, and Folsom Image
Pro scalers helped facilitate the
18 simultaneous PIP windows on
the custom, curved 20x50-foot
screen.
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International game developer, publisher,
and distributor Electronic Arts
(EA) took its press event at the E3
Expo 2010 to the next level when it
amped up the energy at the historic
Orpheum Theatre in Los Angeles
last month. This was the third consecutive
year that Video Applications,
Inc. (VAI), a WorldStage Company,
provided technical support for EA’s
annual press event at the trade-only
Electronic Entertainment Expo (E3),
and the design for this year’s event
was a departure from their previous
presentations.
“EA wanted to make a bigger
statement at E3 this year,”
notes VAI Sr. account
executive Michael May. “At
previous press events, they
chose a basic and elegant
large single screen design to
introduce their new titles.
In the months leading up to
this year’s show, the design
became more elaborate
as they added a custom
20-x54-foot curved screen,
a large 3D projection screen
that flew in for one segment,
an upgrade to a full Hi-Def camera
and switching system, and (just two
weeks before the event) decided to
invite 18 gamers onstage to play the
new Medal of Honor title on screen
simultaneously.”
VAI was charged with installing
a great deal of equipment in a short
amount of time and ensuring that
the big-screen display delivered the
desired audience experience in the
Orpheum’s very traditional proscenium-
stage environment. But the
group game play posed the greatest
challenge for VAI.
Jeffery Hornaday, the show’s
creative director, designed a clever
rail system that lowered 18 PlayStation
3 consoles (each with its own
23-inch LCD monitor) into place as
the gamers took their positions on
stage. The combination of a 32-input
Evertz multi-viewer, a series of TV
One format converters, and Folsom
Image Pro scalers helped facilitate the
18 simultaneous PIP windows on the
custom, curved 20x50-foot screen.
Debra Robins, executive producer
at Plumbago Productions, LLC, who
designed and produced the spectacular
event, says, “I don’t believe
anyone has ever staged an 18-person
live demo with 18 windows onscreen,
but VAI was able to figure out how to
make it work, and everything came
together beautifully.” She describes
the moment the demo began as quite
literally breathtaking: “When the
flying bar with the game consoles
and monitors came out of the stage’s
fly space and down in one swoop you
could hear the audience gasp.”
Switching requirements for the
show were handled by a Panasonic 450
HD/SDI video switcher and a 20-input/
output Spyder system. Recording and
video playback was all digital, utilizing AJA KiPro digital recorders and VAI’s proprietary Media
Hub playback system that played the custom aspect ratio
content for the curved wide screen at a native 2916-pixelwide
resolution along with the 3D content at a 3840-pixelwide
resolution. VAI’s support continued with two stacks of
Christie HD18K projectors, creating a two-image blend on
the curved 54-foot main screen, and more than 64 audio
and video feeds to the press members in attendance and to
plasma and LCD monitors throughout the Orpheum. The
company also furnished the AV signal for the live webcast
and the live telecast on the G4 Television network.

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Switching requirements for the show were handled by a
Panasonic 450 HD/SDI video switcher and a 20-input/output
Spyder system.
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To introduce its Crysis 2 title in stereo 3D, EA captured
the guests’ attention by flying in a 20- x 35-foot Stewart
Filmscreen Silver 3D seamless screen. Two additional
stacks of Christie HD18K projectors were outfitted with
glass polarizing filters to deliver the amazing 3D experience
gamers are clamoring for this year.
VAI also augmented the Orpheum’s existing in-house audio
system with L’Acoustic ARCS speaker cabinets positioned
at center and left/ right rear locations to provide full 5.1
surround sound. A Yamaha M7CL digital audio console was
added as a sub-mixer for the onstage games and demos, and
12 Shure wireless mics were utilized during the presentations.
“From a technical and staging standpoint, this was one
of the most challenging shows we’ve done at E3,” reports
Robins. “VAI is always absolutely fabulous to work with.
They continue to go the extra mile to make sure that we’ve
technically got what we need and that everything works
properly. And, when the usual on-site issues arise, they fix
them — there’s no downtime.”
VAI staff members on site for the event were Jack Dussault,
project manager, Shane Zinke, EIC, Carl McMillan, supervising
video engineer, and Mike Liti, lead utility. Jeffrey
Hornaday was the creative director at Plumbago Productions
and Doug Murray was the technical director.