By Craig Martin On January 30, 2013
Interactive Technology Integration Considerations
Quick Bio
NAME: Craig Martin
COMPANY: Reality Interactive
TITLE: CEO
OVERTIME: Craig Martin has more
than 15 years of experience providing
Fortune 500 brands and retailers with
innovative digital merchandising solutions.
He founded Reality Interactive
in 2004. Prior to that, he held senior
business development positions at
Media Right and Netkey. Clients over
the years include BMW, Callaway
Golf, PepsiCo, Bose, Lego, Leapfrog,
and others.
The retail experience stores (think Apple or Microsoft retail outlet)
are increasing in popularity. In these stores, a combination of
screens, tablets, laptops, and phones are deployed to engage
the consumer. If you are a reputable vendor, you may be asked to
participate in a project like this in the near future. There are a few main
considerations you need to take into account when getting involved in a
retail experience deployment.
User Experience: Every detail from content creation to bracket
selection needs to take into account the users’ experience while in
the store. The user experience needs to support the overall mission of
the store and the specific desired actions taken by customers within
the store. Is it upsell/cross sell, new product introduction, customer
education? What are the different areas within the store that a customer
will visit? What action do you want the customer to take in each area?
Once you know that, you can design the user experience that meets
the customers’ needs. Define the user experience first and select the
devices second.
Device Selection: Select devices that support the user experience
you have developed and agreed upon. Is it a small shelf-edge unit or a
large-format screen? Next, you want to spec the project for the longterm,
not get caught up in how cool or extravagant you can make one
store. When choosing devices you need to understand their availability,
how many you’ll need, and what the budget will be for the lifetime of
the project.
Testing: Okay, so maybe
the idea is great, but how
are you really going to make
it all happen? Based on the
discovery that’s been done
upfront, you can begin
selecting the displays, devices,
and other hardware that you’ll need. Test your devices thoroughly. Put
them through a serious quality assurance and testing process. Make
sure you know how they’ll work when installed and that the devices
you picked will suit your needs for the project. Keeping the content
updated on the device is another challenge you tackle in testing. How
will you send fresh content to the devices? How will you load the
user experience on the device? How will you secure the devices and
limit their native capabilities? Determine your processes and test how
devices will be populated with content, locked down, and remotely
managed prior to deployment to the store.
Craig Martin is CEO of Reality Interactive and will be a DSE 2013 presenter in the Wednesday, February 27 seminar session entitled, "Interactive Technology Integration Considerations". Find out more here.
DSE 2013 Clicks With Interactive
Digital Signage Expo (DSE) will present an all-new four-part Interactive
Technology Seminar Program that will showcase practical applications
of the latest innovative advancements in interactivity. To be presented
in Las Vegas February 27-28, the program is part of DSE’s eight-track
Educational Conference designed to help attendees learn how and
when to take advantage of the newest technologies available, how
successful interactive strategies are being implemented, and how to
integrate them into their digital signage installations to strengthen
those relationships through proactive engagement in a variety of retail
environments.
Topics to be covered include:
* Interactive technology integration considerations
* Leveraging interactive technologies to engage customers and
improve the bottom line
* New and future advances in interactive technology
* Embracing “showrooming” through interactive retail